generated from jasonl8446/minetest-boilerplate
Added Tool Levels
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README.md
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README.md
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#Tool Level Enchanting
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Based on the idea of toolranks, I though of adding enchanting based on how much you use the tool.
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default
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init.lua
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init.lua
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local S = minetest.get_translator("tool_level_enchanting")
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tool_level_enchanting = {}
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level_divide_by = tonumber(minetest.settings:get("tool_level_enchanting_level_divide_by")) or 50
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-- function to calculate levels (+150 uses per level)
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function tool_level_enchanting.get_level(uses)
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local uses_number = tonumber(uses) or 0
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if uses < 50 then
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return 1
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else
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return math.floor((25 + math.sqrt(625 + 100 * uses))/level_divide_by)
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end
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end
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function tool_level_enchanting.create_description(name, uses)
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local level = tool_level_enchanting.get_level(tonumber(uses) or 0)
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local newdesc = S(
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'@1\nLevel @2\nUses: @3',
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name,
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level,
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(type(uses) == "number" and uses or 0)
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)
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return newdesc
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end
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function tool_level_enchanting.on_use(itemstack, user, node, digparams)
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local itemmeta = itemstack:get_meta()
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local itemdef = itemstack:get_definition()
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local itemdesc = itemdef.original_description or ""
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local dugnodes = tonumber(itemmeta:get_string("dug")) or 0
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local pname = user:get_player_name()
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if not pname then return itemstack end -- Make sure play exists
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if digparams.wear > 0 then
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dugnodes = dugnodes + 1
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itemmeta:set_string("dug", dugnodes) -- Is this for description?
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end
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if itemstack:get_wear() > 60135 then --FIXME: Make this proc earlier?
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minetest.chat_send_player(user:get_player_name(), S("Your tool is about to break!"))
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end
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print("Dug " .. dugnodes .. "\nLevel" .. tool_level_enchanting.get_level(dugnodes))
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itemmeta:set_string("description", tool_level_enchanting.create_description(itemdesc, dugnodes))
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--FIXME: Add Unbreaking here? idk
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itemstack:add_wear(digparams.wear)
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return itemstack
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end
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function tool_level_enchanting.add_tool(name)
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print(name)
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local desc = ItemStack(name):get_definition().description
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minetest.override_item(name, {
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original_description = desc,
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description = tool_level_enchanting.create_description(desc),
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after_use = tool_level_enchanting.on_use
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})
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end
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tool_level_enchanting.add_tool("default:pick_wood")
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tool_level_enchanting.add_tool("default:pick_diamond")
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