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local path = minetest.get_modpath('tool_level_enchanting')
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local S = minetest.get_translator("tool_level_enchanting")
tool_level_enchanting = {}
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dofile(path .. '/enchants.lua')
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level_divide_by = tonumber(minetest.settings:get("tool_level_enchanting_level_divide_by")) or 50
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-- function to calculate levels
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function tool_level_enchanting.get_level(uses)
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--local uses_number = tonumber(uses) or 0
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if uses < 50 then
return 1
else
return math.floor((25 + math.sqrt(625 + 100 * uses))/level_divide_by)
end
end
function tool_level_enchanting.create_description(name, uses)
local level = tool_level_enchanting.get_level(tonumber(uses) or 0)
local newdesc = S(
'@1\nLevel @2\nUses: @3',
name,
level,
(type(uses) == "number" and uses or 0)
)
return newdesc
end
function tool_level_enchanting.on_use(itemstack, user, node, digparams)
local itemmeta = itemstack:get_meta()
local itemdef = itemstack:get_definition()
local itemdesc = itemdef.original_description or ""
local dugnodes = tonumber(itemmeta:get_string("dug")) or 0
local pname = user:get_player_name()
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-- Enchant Variables
local unbreaking = tonumber(itemmeta:get_string("unbreaking")) or 0
-- Make sure play exists
if not pname then return itemstack end
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--
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if digparams.wear > 0 then
dugnodes = dugnodes + 1
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itemmeta:set_string("dug", dugnodes)
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end
if itemstack:get_wear() > 60135 then --FIXME: Make this proc earlier?
minetest.chat_send_player(user:get_player_name(), S("Your tool is about to break!"))
end
itemmeta:set_string("description", tool_level_enchanting.create_description(itemdesc, dugnodes))
--FIXME: Add Unbreaking here? idk
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if tool_level_enchanting.unbreaking_proc(unbreaking) then
itemstack:add_wear(digparams.wear)
end
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return itemstack
end
function tool_level_enchanting.add_tool(name)
print(name)
local desc = ItemStack(name):get_definition().description
minetest.override_item(name, {
original_description = desc,
description = tool_level_enchanting.create_description(desc),
after_use = tool_level_enchanting.on_use
})
end
tool_level_enchanting.add_tool("default:pick_wood")
tool_level_enchanting.add_tool("default:pick_diamond")