local S = minetest.get_translator("tool_level_enchanting") tool_level_enchanting = {} level_divide_by = tonumber(minetest.settings:get("tool_level_enchanting_level_divide_by")) or 50 -- function to calculate levels (+150 uses per level) function tool_level_enchanting.get_level(uses) local uses_number = tonumber(uses) or 0 if uses < 50 then return 1 else return math.floor((25 + math.sqrt(625 + 100 * uses))/level_divide_by) end end function tool_level_enchanting.create_description(name, uses) local level = tool_level_enchanting.get_level(tonumber(uses) or 0) local newdesc = S( '@1\nLevel @2\nUses: @3', name, level, (type(uses) == "number" and uses or 0) ) return newdesc end function tool_level_enchanting.on_use(itemstack, user, node, digparams) local itemmeta = itemstack:get_meta() local itemdef = itemstack:get_definition() local itemdesc = itemdef.original_description or "" local dugnodes = tonumber(itemmeta:get_string("dug")) or 0 local pname = user:get_player_name() if not pname then return itemstack end -- Make sure play exists if digparams.wear > 0 then dugnodes = dugnodes + 1 itemmeta:set_string("dug", dugnodes) -- Is this for description? end if itemstack:get_wear() > 60135 then --FIXME: Make this proc earlier? minetest.chat_send_player(user:get_player_name(), S("Your tool is about to break!")) end print("Dug " .. dugnodes .. "\nLevel" .. tool_level_enchanting.get_level(dugnodes)) itemmeta:set_string("description", tool_level_enchanting.create_description(itemdesc, dugnodes)) --FIXME: Add Unbreaking here? idk itemstack:add_wear(digparams.wear) return itemstack end function tool_level_enchanting.add_tool(name) print(name) local desc = ItemStack(name):get_definition().description minetest.override_item(name, { original_description = desc, description = tool_level_enchanting.create_description(desc), after_use = tool_level_enchanting.on_use }) end tool_level_enchanting.add_tool("default:pick_wood") tool_level_enchanting.add_tool("default:pick_diamond")