generated from jasonl8446/minetest-boilerplate
Added auto repair
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639e5e5ae4
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93
enchants.lua
93
enchants.lua
@ -1,11 +1,16 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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-- TODO:
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-- Make sure enchantment is an enchantment
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-- Make sure level is a number
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function tool_level_enchanting.set_enchantment(itemstack,enchantment_name,level)
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local itemmeta = itemstack:get_meta()
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local itemdef = itemstack:get_definition()
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local dugnodes = tonumber(itemmeta:get_string("dug")) or 0
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local itemdesc = itemdef.original_description or ""
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itemmeta:set_string(enchantment_name,level)
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itemmeta:set_string("description", tool_level_enchanting.create_description(itemdesc, dugnodes, itemstack))
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return itemstack
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end
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@ -14,28 +19,106 @@ end
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-- (Level 10, tool takes no durability usage)
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-- This function is used in tool_level_enchanting.on_use
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function tool_level_enchanting.unbreaking_proc(enchant_level)
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local rand_num = math.random(1,10)
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if tonumber(enchant_level) >= tonumber(rand_num) then
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local rand_num = math.random(0,10)
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if tonumber(enchant_level) > tonumber(rand_num) then
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return false
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else
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return true
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end
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end
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-- Efficiency
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-- 10% speed increase each level?
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-- Max Level 10
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-- Fortune
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-- 10% Chance per level of doubling ore
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-- 5% Chance per level of doubling uses
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-- Max level 10
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function tool_level_enchanting.fortune_ore_double(enchant_level)
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local rand_num = math.random(0,10)
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if tonumber(enchant_level) > tonumber(rand_num) then
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return false
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else
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return true
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end
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end
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-- Silk Touch
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-- Return block mined
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-- No idea how to implient yet
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function tool_level_enchanting.fortune_use_double(enchant_level)
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local rand_num = math.random(0,20)
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if tonumber(enchant_level) > tonumber(rand_num) then
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return false
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else
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return true
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end
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end
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-- This keeps existing handling of node drops
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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if not digger or not digger:is_player() then
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return old_handle_node_drops(pos, drops, digger)
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end
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local node = minetest.get_node(pos)
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local node_name = node.name
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local wield_stack = digger:get_wielded_item()
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local wield_stack_meta = wield_stack:get_meta()
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local fortune = tonumber(wield_stack_meta:get_string("fortune")) or 0
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local silk_touch = tonumber(wield_stack_meta:get_string("silk_touch")) or 0
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-- Silk Touch
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-- Return block mined
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if silk_touch > 0 and minetest.get_item_group(node.name, 'no_silktouch') == 0 then
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return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
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end
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if fortune > 0 then
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local new_drops = {}
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for _, itemstring in ipairs(drops) do
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if tool_level_enchanting.registered_ores[node.name] and tool_level_enchanting.fortune_ore_double(fortune) then
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local stack = ItemStack(itemstring)
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stack:set_count(stack:get_count() * 2)
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table.insert(new_drops, stack)
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end
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end
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if #new_drops > 0 then
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return old_handle_node_drops(pos, new_drops, digger)
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end
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return old_handle_node_drops(pos, drops, digger)
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end
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return old_handle_node_drops(pos, drops, digger)
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end
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-- Auto Repair
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-- Auto repairs every few seconds
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-- Max Level 5
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-- Will work simularly to a compass/clock does
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-- Not sure how much per level to repair yet
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i,player in ipairs(players) do
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local has_autorepair = false
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local stack_idx = 0
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if player:get_inventory() then
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for i,stack in ipairs(player:get_inventory():get_list("main")) do
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local auto_repair_level = tonumber(stack:get_meta():get_string("auto_repair")) or 0
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if auto_repair_level > 0 and (math.floor(minetest.get_timeofday() * 1000) % 5) == 0
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then
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stack:add_wear(-20 + -5 * auto_repair_level)
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player:get_inventory():set_stack("main",i,stack)
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end
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end
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end
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end
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end)
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-- Sharpness?
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-- 10% per level? idk
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-- max level 10
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-- TODO:
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-- Make sure enchantment is an enchantment
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72
init.lua
72
init.lua
@ -1,6 +1,17 @@
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local path = minetest.get_modpath('tool_level_enchanting')
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local S = minetest.get_translator("tool_level_enchanting")
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tool_level_enchanting = {}
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tool_level_enchanting = {
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registered_ores = {
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['default:stone_with_coal'] = true,
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['default:stone_with_copper'] = true,
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['default:stone_with_diamond'] = true,
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['default:stone_with_gold'] = true,
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['default:stone_with_iron'] = true,
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['default:stone_with_mese'] = true,
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['default:stone_with_tin'] = true,
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}
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}
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dofile(path .. '/enchants.lua')
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level_divide_by = tonumber(minetest.settings:get("tool_level_enchanting_level_divide_by")) or 50
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@ -15,13 +26,50 @@ function tool_level_enchanting.get_level(uses)
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end
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end
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function tool_level_enchanting.create_description(name, uses)
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function tool_level_enchanting.create_description(name, uses, itemstack)
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enchantment_string = 'Enchants:'
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if itemstack then
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local itemmeta = itemstack:get_meta()
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local unbreaking = tonumber(itemmeta:get_string("unbreaking")) or 0
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local fortune = tonumber(itemmeta:get_string("fortune")) or 0
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local silk_touch = tonumber(itemmeta:get_string("silk_touch")) or 0
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local auto_repair = tonumber(itemmeta:get_string("auto_repair")) or 0
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if unbreaking > 0 then
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enchantment_string = S(
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'@1\n Unbreaking @2',
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enchantment_string,
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unbreaking
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)
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end
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if fortune > 0 then
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enchantment_string = S(
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'@1\n Fortune @2',
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enchantment_string,
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fortune
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)
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end
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if silk_touch > 0 then
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enchantment_string = S(
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'@1\n Silk Touch @2',
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enchantment_string,
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silk_touch
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)
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end
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if auto_repair > 0 then
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enchantment_string = S(
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'@1\n Auto Repair @2',
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enchantment_string,
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auto_repair
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)
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end
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end
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local level = tool_level_enchanting.get_level(tonumber(uses) or 0)
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local newdesc = S(
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'@1\nLevel @2\nUses: @3',
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'@1\nLevel @2\nUses: @3\n@4',
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name,
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level,
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(type(uses) == "number" and uses or 0)
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(type(uses) == "number" and uses or 0),
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enchantment_string
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)
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return newdesc
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end
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@ -31,16 +79,22 @@ function tool_level_enchanting.on_use(itemstack, user, node, digparams)
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local itemdef = itemstack:get_definition()
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local itemdesc = itemdef.original_description or ""
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local dugnodes = tonumber(itemmeta:get_string("dug")) or 0
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local pname = user:get_player_name()
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local pname = user:get_player_name()
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-- Enchant Variables
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local unbreaking = tonumber(itemmeta:get_string("unbreaking")) or 0
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local unbreaking = tonumber(itemmeta:get_string("unbreaking")) or 0
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local fortune = tonumber(itemmeta:get_string("fortune")) or 0
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local silk_touch = tonumber(itemmeta:get_string("silk_touch")) or 0
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local auto_repair = tonumber(itemmeta:get_string("auto_repair")) or 0
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-- Make sure play exists
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if not pname then return itemstack end
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--
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if digparams.wear > 0 then
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dugnodes = dugnodes + 1
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if tool_level_enchanting.fortune_use_double(fortune) then
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dugnodes = dugnodes + 1
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else
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dugnodes = dugnodes + 2
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end
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itemmeta:set_string("dug", dugnodes)
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end
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@ -48,7 +102,7 @@ function tool_level_enchanting.on_use(itemstack, user, node, digparams)
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minetest.chat_send_player(user:get_player_name(), S("Your tool is about to break!"))
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end
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itemmeta:set_string("description", tool_level_enchanting.create_description(itemdesc, dugnodes))
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itemmeta:set_string("description", tool_level_enchanting.create_description(itemdesc, dugnodes, itemstack))
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--FIXME: Add Unbreaking here? idk
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if tool_level_enchanting.unbreaking_proc(unbreaking) then
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itemstack:add_wear(digparams.wear)
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