2024-04-13 16:30:10 -04:00
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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2024-04-13 23:02:58 -04:00
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2024-04-13 16:02:22 -04:00
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-- TODO:
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-- Make sure enchantment is an enchantment
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-- Make sure level is a number
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function tool_level_enchanting.set_enchantment(itemstack,enchantment_name,level)
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local itemmeta = itemstack:get_meta()
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2024-04-13 23:02:58 -04:00
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local itemdef = itemstack:get_definition()
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local dugnodes = tonumber(itemmeta:get_string("dug")) or 0
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local itemdesc = itemdef.original_description or ""
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2024-04-13 16:02:22 -04:00
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itemmeta:set_string(enchantment_name,level)
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2024-04-13 23:02:58 -04:00
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itemmeta:set_string("description", tool_level_enchanting.create_description(itemdesc, dugnodes, itemstack))
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2024-04-13 16:02:22 -04:00
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return itemstack
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end
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2024-04-13 16:30:10 -04:00
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2024-04-13 16:02:22 -04:00
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-- Unbreaking
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-- 10% chance per level of not using durability each use
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-- (Level 10, tool takes no durability usage)
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-- This function is used in tool_level_enchanting.on_use
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function tool_level_enchanting.unbreaking_proc(enchant_level)
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2024-04-13 23:02:58 -04:00
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local rand_num = math.random(0,10)
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if tonumber(enchant_level) > tonumber(rand_num) then
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2024-04-13 16:02:22 -04:00
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return false
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else
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return true
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end
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end
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2024-04-13 23:02:58 -04:00
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-- Efficiency
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-- 10% speed increase each level?
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-- Max Level 10
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2024-04-13 16:02:22 -04:00
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-- Fortune
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-- 10% Chance per level of doubling ore
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-- 5% Chance per level of doubling uses
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-- Max level 10
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2024-04-13 23:02:58 -04:00
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function tool_level_enchanting.fortune_ore_double(enchant_level)
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local rand_num = math.random(0,10)
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if tonumber(enchant_level) > tonumber(rand_num) then
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return false
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else
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return true
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end
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end
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function tool_level_enchanting.fortune_use_double(enchant_level)
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local rand_num = math.random(0,20)
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if tonumber(enchant_level) > tonumber(rand_num) then
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return false
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else
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return true
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end
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end
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2024-04-13 16:02:22 -04:00
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2024-04-13 23:02:58 -04:00
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-- This keeps existing handling of node drops
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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if not digger or not digger:is_player() then
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return old_handle_node_drops(pos, drops, digger)
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end
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local node = minetest.get_node(pos)
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local node_name = node.name
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local wield_stack = digger:get_wielded_item()
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local wield_stack_meta = wield_stack:get_meta()
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local fortune = tonumber(wield_stack_meta:get_string("fortune")) or 0
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local silk_touch = tonumber(wield_stack_meta:get_string("silk_touch")) or 0
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-- Silk Touch
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-- Return block mined
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if silk_touch > 0 and minetest.get_item_group(node.name, 'no_silktouch') == 0 then
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return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
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end
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if fortune > 0 then
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local new_drops = {}
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for _, itemstring in ipairs(drops) do
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if tool_level_enchanting.registered_ores[node.name] and tool_level_enchanting.fortune_ore_double(fortune) then
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local stack = ItemStack(itemstring)
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stack:set_count(stack:get_count() * 2)
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table.insert(new_drops, stack)
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end
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end
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if #new_drops > 0 then
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return old_handle_node_drops(pos, new_drops, digger)
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end
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return old_handle_node_drops(pos, drops, digger)
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end
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return old_handle_node_drops(pos, drops, digger)
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end
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2024-04-13 16:02:22 -04:00
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-- Auto Repair
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-- Auto repairs every few seconds
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-- Max Level 5
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-- Will work simularly to a compass/clock does
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2024-04-13 16:30:10 -04:00
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-- Not sure how much per level to repair yet
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2024-04-13 23:02:58 -04:00
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i,player in ipairs(players) do
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local has_autorepair = false
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local stack_idx = 0
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if player:get_inventory() then
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for i,stack in ipairs(player:get_inventory():get_list("main")) do
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local auto_repair_level = tonumber(stack:get_meta():get_string("auto_repair")) or 0
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if auto_repair_level > 0 and (math.floor(minetest.get_timeofday() * 1000) % 5) == 0
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then
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stack:add_wear(-20 + -5 * auto_repair_level)
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player:get_inventory():set_stack("main",i,stack)
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end
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end
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end
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end
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end)
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-- Sharpness?
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-- 10% per level? idk
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-- max level 10
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2024-04-13 16:30:10 -04:00
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|
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-- TODO:
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-- Make sure enchantment is an enchantment
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-- Make sure level is a number
|
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minetest.register_chatcommand("enchant", {
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description = S("Enchant an item"),
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params = S("<player> <enchantment> [<level>]"),
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privs = {give = true},
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func = function(_, param)
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local sparam = param:split(" ")
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local player = sparam[1]
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local enchantment = sparam[2]
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local level = sparam[3]
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-- Makes sure target name or enchant is not null
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|
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if not player or not enchantment then
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return false, S("Usage: /enchant @1", params)
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end
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|
|
local target = minetest.get_player_by_name(player)
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|
|
-- Makes sure player exists
|
|
|
|
if not target then
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return false, S("Player @1 can not be found.", player)
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|
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end
|
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|
|
local itemstack = target:get_wielded_item()
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|
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target:set_wielded_item(tool_level_enchanting.set_enchantment(itemstack,enchantment,level or 1))
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return true, S("Enchantment Successful")
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end
|
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})
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